- Displays overhauled to show more information to the user
- Combat screen now displays hovered and selected unit information
- Skill menu now displays attack information and feature explanation
- Attack and move combined into a single button
- Defend action to lock unit when done with them
- Nexus menu to display unit-specific actions
- Player Character can now change class/weapons in and out of combat
- Allies now have unique passive and active skills (see Nexus option)
A blog following the development of a text-based adventure game from first concept to completion.
Thursday, August 4, 2016
Concept Build: GUI and Nexus Update
Here's the change-log for the newest concept build:
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