tag:blogger.com,1999:blog-12201886046526084872024-03-13T19:10:38.007-07:00Chronicles of a TravelerA blog following the development of a text-based adventure game from first concept to completion.Anonymoushttp://www.blogger.com/profile/01617404866702630747noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1220188604652608487.post-39715814218578521422016-08-04T10:07:00.000-07:002016-08-04T10:09:46.947-07:00Concept Build: GUI and Nexus Update<span style="font-size: small;"><span style="font-family: inherit;">Here's the change-log for the newest concept build:</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<br />
<ul id="docs-internal-guid-71956304-5682-e9d5-df4b-0bb4127d97d8" style="margin-bottom: 0pt; margin-top: 0pt;"><ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Displays overhauled to show more information to the user</span></span></span></div>
</li>
<ul style="margin-bottom: 0pt; margin-top: 0pt;">
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Combat screen now displays hovered and selected unit information</span></span></span></div>
</li>
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Skill menu now displays attack information and feature explanation</span></span></span></div>
</li>
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Attack and move combined into a single button</span></span></span></div>
</li>
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Defend action to lock unit when done with them</span></span></span></div>
</li>
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Nexus menu to display unit-specific actions</span></span></span></div>
</li>
</ul>
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Player Character can now change class/weapons in and out of combat</span></span></span></div>
</li>
<li dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline;"><span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Allies now have unique passive and active skills (see Nexus option)</span></span></span></li>
</ul>
</ul>
Anonymoushttp://www.blogger.com/profile/01617404866702630747noreply@blogger.com0tag:blogger.com,1999:blog-1220188604652608487.post-56610349451582319512015-05-10T19:28:00.001-07:002015-05-10T19:28:04.020-07:00Tactical CoaT: Proof of Concept/RebootIt's taken a bit more time than expected on my part, but I've finished assembling the core of the new CoaT engine that I'll be building on over the coming months, it's nothing fancy but I'm proud of it so far. As of now, my main goal is functionality for each of the parts, so things are not going to look the cleanest or behave the best, but they'll be in place for me to tweak later once all the other pieces have been put in place. As of now only the most basic pieces are in place, namely menu navigation, unit movement, attacking, and turn management, but I have a few more complex pieces lined up for the next few updates.<br />
<br />
Feel free to mess around with what little is here for now and let me know if you find anything out of place, but otherwise I'll have a new update as soon as I get through my list of work~<br />
<br />
------<br />
<br />
Quick Notes:<br />
<br />
Added with this update: Core Game<br />
Next Up: Unit ManagementAnonymoushttp://www.blogger.com/profile/01617404866702630747noreply@blogger.com0